Yep you read the title correctly. A little while back I posted companies spent 1 trillion dollars in 2016 on errors and bugs in their code. There is a new study that found companies in 2020 spent over 2 trillion dollars on bugs and errors*. Tools like PlumeriaSC that eliminate errors and bugs in code are needed now more than ever. Also in my 3D graphics research I found a great raytracing book series called Ray Tracing in One Weekend**. I think PlumeriaSC would do well to borrow features from raytracing since it is just starting to be rolled out for both CAD and 3D Modeling tools. I am still working on this idea but I think this might be the future of 3D graphics.
*https://gitential.com/gitentials-guide-to-the-cost-of-fixing-bugs/
**https://raytracing.github.io/
Monday, February 20, 2023
2 Trillion
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