Sunday, April 23, 2017

Corona SDK's founder RIP

Well I woke up to shock today. One of the co-founders of Corona died almost a year ago (May 17 2016). Although it is just now that it seems to be getting around the web a few days ago. I was fortunate enough to meet him at a meetup several years ago. His speech was very respectful and at the end he came up to me and was interested in talking more about OpenGL shaders. All of the examples he demonstrated still inspire me today especially the 2D physics engine and how he wrote his own iOS simulator with a homegrown touch keyboard (that had to have taken a long time to write). Here's a link to Corona's Forum about this https://forums.coronalabs.com/topic/68591-my-tribute-to-carlos-icaza-rip/

Tuesday, April 11, 2017

See What is New!

Game Updates:

Galactic Space Junk: has been updated with fog and it only took ten years to discover it uses less than 5 lines of code :-) .

Wacky Ball: added better bouncing physics so it’s more fun and a lot like the original.

Plumeria Updates:

Ready to take a trip down memory lane? Well I am! We added the original video of PlumeriaSC 1 on our YouTube page. PlumeriaSC 1 had 40 video tutorials and over 100 project examples explaining all of the many aspects of the visual language including audio, networking, and graphics.



Plumeria Smart Creator 3.2 is out! The tasks and categories have been moved for better clarity. The Bubble Particles tutorial is back and the Newton’s Cradle example is now a tutorial. Also the programming reference documentation has now been updated and reorganized with all of the new features. If you do not see a feature you want stay tuned because we are working on a ton of new technologies. As always if you have any questions or comments you can always email us by selecting the “Contact” link in the sidebar on our website or post on this blog.