Tuesday, December 5, 2023

Holiday Gift

Hope everyone is having a great holiday season. To celebrate the Donut Pong and Galactic Space Junk games have been updated with better mobile support and smoother transitions when flying around planets. If you get a new phone or computer for Christmas (or another holiday) make sure to check out our games. And remember the Donut Pong game runs on both desktop and mobile devices. Enjoy! 

On another note, Plumeria Smart Creator 4 is having some major upgrades so hopefully more games with better graphics are coming. It's amazing that PlumeriaSC 4 was started in February 2019 and is still going strong even after almost five years of development.

Tuesday, July 18, 2023

We are Mobile

The next release of PlumeriaSC 4 has gotten a huge upgrade and we are ready to share it with you. The first game to get this upgrade is the Donut Pong game. It now features a mobile ready interface that can be played on desktop computers and mobile devices. Mobile users rejoice and enjoy!

Wednesday, July 12, 2023

PSC 4.6 is Done

It's been a while since my last post. Plumeria Smart Creator 4.6 now features box, sphere, and infinite plane planets. The physics engine is now designed to support new features that will be added in future releases. Also I have been testing features that have not been used recently in my games making this version the most stable and complete build yet.

Monday, March 13, 2023

Galactic Space Junk 3 is Here!

Galactic Space Junk 3 is finally finished. Galactic Space Junk 3 uses a new physics engine that is designed to handle planet physics. The physics engine uses signed distance fields which can use all kinds of geometry primitives to build different planets.

Monday, February 20, 2023

2 Trillion

Yep you read the title correctly. A little while back I posted companies spent 1 trillion dollars in 2016 on errors and bugs in their code. There is a new study that found companies in 2020 spent over 2 trillion dollars on bugs and errors*. Tools like PlumeriaSC that eliminate errors and bugs in code are needed now more than ever. Also in my 3D graphics research I found a great raytracing book series called Ray Tracing in One Weekend**. I think PlumeriaSC would do well to borrow features from raytracing since it is just starting to be rolled out for both CAD and 3D Modeling tools. I am still working on this idea but I think this might be the future of 3D graphics.

*https://gitential.com/gitentials-guide-to-the-cost-of-fixing-bugs/
**https://raytracing.github.io/