Galactic Space Junk Arena is finally finished! You can now use rapid fire water bursts thanks to my shader optimization and get points for destroying rocks. The large rocks are 5 points, the medium are 3 and the small are 1. The postmortem is below
So what went right?
Using the CURE programming architecture worked beautifully. It made it easier to find bugs and if I got stuck creating more objects around it seemed to work really well.
So what went wrong?
When I first started rewriting GSJ Arena I made one function and put all of the code in it. It was pretty much a disaster until I started creating objects with CURE which made things a lot easier. Next I had a weird bug where the rocks would disappear before I could even blast them with the water cannon. The problem was that the collision engine was testing collisions between the same rock. The rest of the bugs were either misspellings or a line of code in the wrong place.
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